Digital resources in a complex web of perceptions
This event took place on Wednesday 13 October 2004 at 10:00
Dr. Anne Adams University College London Interaction Centre
This presentation provides an overview of several studies into the use of digital resources within the academic and health domains and a wide variety of communities of practice (e.g. computer and media studies, hospital and patient information). The findings present a complex web of issues resulting in users' poor awareness, usage and understanding of technology. A user's frustration with the technology e.g.
"It's like being given a Rolls Royce and only being able to sound the horn"
highlights interactions between social context, system design and implementation procedures.
The findings are viewed in the context of evolutionary and revolutionary approaches to design. The importance of 'communities of practice' and implementation strategies in informing design are also reviewed.
This event took place on Wednesday 13 October 2004 at 10:00
This presentation provides an overview of several studies into the use of digital resources within the academic and health domains and a wide variety of communities of practice (e.g. computer and media studies, hospital and patient information). The findings present a complex web of issues resulting in users' poor awareness, usage and understanding of technology. A user's frustration with the technology e.g.
"It's like being given a Rolls Royce and only being able to sound the horn"
highlights interactions between social context, system design and implementation procedures.
The findings are viewed in the context of evolutionary and revolutionary approaches to design. The importance of 'communities of practice' and implementation strategies in informing design are also reviewed.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
New Media Systems is...
Our New Media Systems research theme aims to show how new media devices, standards, architectures and concepts can change the nature of learning.
Our work involves the development of short life-cycle working prototypes of innovative technologies or concepts that we believe will influence the future of open learning within a 3-5 year timescale. Each new media concept is built into a working prototype of how the innovation may change a target community. The working prototypes are all available (in some form) from this website.
Our prototypes themselves are not designed solely for traditional Open Learning, but include a remit to show how that innovation can and will change learning at all levels and in all forms; in education, at work and play.
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