Infomed - Cuba, an insider's view
This event took place on Monday 25 June 2007 at 15:30
Maykel Moya Infomed (Health Informatics Network), Havana, Cuba
Infomed is the telematic network of the Public Health Ministry of the Cuban Republic. A project of the CNICM (National Center for Medical Sciences Information) began 15 years ago with the goal of improving information services for the Cuban public health institutions and individuals. Today Infomed is Cuba's largest telco network: more than 100,000 users and more than 700 institutions (and growing) spread over the whole country are served 24x7 by Infomed.
The talk will cover some of Infomed's history, what specific services are available for users, the internals of the telco network and remarks about where Infomed is headed in the future.
www.infomed.sld.cu
This event took place on Monday 25 June 2007 at 15:30
Maykel Moya Infomed (Health Informatics Network), Havana, Cuba
Infomed is the telematic network of the Public Health Ministry of the Cuban Republic. A project of the CNICM (National Center for Medical Sciences Information) began 15 years ago with the goal of improving information services for the Cuban public health institutions and individuals. Today Infomed is Cuba's largest telco network: more than 100,000 users and more than 700 institutions (and growing) spread over the whole country are served 24x7 by Infomed.
The talk will cover some of Infomed's history, what specific services are available for users, the internals of the telco network and remarks about where Infomed is headed in the future.
www.infomed.sld.cu
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Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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