KMi Seminars
Lifelong Learning:helping people to develop a mindset for learning
This event took place on Friday 14 December 2007 at 11:30

Prof. José Armando Valente Department of Multimeios and Nied, Unicamp & Ced, PucSP

Our current knowledge about learning and about the use of technology in education has contributed to our understanding about learning that is taking place in schools and how technology can be effectively used in learning processes. In this presentation it is argued that schools are not contributing to help students to develop lifelong learning skills. Also, the development of these skills is related to people's attitude towards learning rather than what technology is used in education. Besides discussing these issues, a teacher training on-line course is presented, which integrates different types of digital technologies and activities to help teachers to acquire lifelong learning skills.

 
KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.