KMi Seminars
Coping with the complexity of pedagogical mediation in distributed learning environments: effective e-teaching and e-tutoring strategies in the web 2.0
This event took place on Thursday 20 December 2007 at 11:30

Paula de Waal University of Padova, Italy

The web 2.0 Scenario, when adopted as "expanded" learning environment, requires new e-tutoring models and some creativity in learning activities design. In the Open System of wikis, blogs, podcasting, rss hubs, folksonomy and multi-tagging, student-centred activities have to be properly designed in order to be relevant as learning processes. Common errors in design are the faith on "affordance" as agent of change, the lack of formative assessment strategies, and the interpretation of all kinds of immersion and social engagement as motivation to learn.
Paula de Waal will illustrate some successful activity models designed for higher education of teachers and tutors adopting web 2.0 environments, commenting the pedagogical approaches, the need of deep changes in moderation styles, and "uneasiness" management.

 
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Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.