Conceptual Situation Spaces for Situation-Driven Processes
This event took place on Wednesday 21 May 2008 at 11:30
Dr. Stefan Dietze Knowledge Media Institute (KMi)
Context-awareness is a highly desired feature across several application domains. Semantic Web Services (SWS) technologies address context-adaptation by enabling the automatic discovery of distributed Web services for a given task based on comprehensive semantic representations. Whereas SWS technology supports the allocation of resources based on semantics, it does not entail the discovery of appropriate SWS representations for a given situation. Describing the complex notion of a situation in all its facets through symbolic SWS representation facilities is a costly task which may never lead to semantic completeness and introduces ambiguity issues. Moreover, even though not any real-world situation completely equals another, it has to be matched to a finite set of parameter descriptions within SWS representations to enable context-adaptability. To overcome these issues, we propose Conceptual Situation Spaces (CSS) to facilitate the description of situation characteristics as members in geometrical vector spaces following the idea of Conceptual Spaces. CSS enable fuzzy similarity-based matchmaking between real-world situation characteristics and predefined situation descriptions. Following our vision, the latter are part of semantic Situation-Driven Process (SDP) descriptions, which define a composition of SWS Goals suitable to support the course of an evolving situation. Particularly, we refer to the WSMO approach for SWS. Consequently, our approach extends the expressiveness of WSMO by enabling the automatic discovery, composition and execution of achievable goals for a given situation. To prove the feasibility, we provide a proof-of-concept prototype.
This event took place on Wednesday 21 May 2008 at 11:30
Dr. Stefan Dietze Knowledge Media Institute (KMi)
Context-awareness is a highly desired feature across several application domains. Semantic Web Services (SWS) technologies address context-adaptation by enabling the automatic discovery of distributed Web services for a given task based on comprehensive semantic representations. Whereas SWS technology supports the allocation of resources based on semantics, it does not entail the discovery of appropriate SWS representations for a given situation. Describing the complex notion of a situation in all its facets through symbolic SWS representation facilities is a costly task which may never lead to semantic completeness and introduces ambiguity issues. Moreover, even though not any real-world situation completely equals another, it has to be matched to a finite set of parameter descriptions within SWS representations to enable context-adaptability. To overcome these issues, we propose Conceptual Situation Spaces (CSS) to facilitate the description of situation characteristics as members in geometrical vector spaces following the idea of Conceptual Spaces. CSS enable fuzzy similarity-based matchmaking between real-world situation characteristics and predefined situation descriptions. Following our vision, the latter are part of semantic Situation-Driven Process (SDP) descriptions, which define a composition of SWS Goals suitable to support the course of an evolving situation. Particularly, we refer to the WSMO approach for SWS. Consequently, our approach extends the expressiveness of WSMO by enabling the automatic discovery, composition and execution of achievable goals for a given situation. To prove the feasibility, we provide a proof-of-concept prototype.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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