Improving Data Integration through Disambiguation Techniques
This event took place on Wednesday 23 July 2008 at 11:30
Ing. Laura Po University of Modena e Reggio
In this talk I will show how disambiguation techniques can be use to improved Data Integration. In particular, I will briefly illustrate how performing the disambiguation of source elements can supply some useful relationships for the integration process. I will show the CWSD algorithm (Combined Word Sense Disambiguation) we have developed at the DBGROUP at the University of Modena and Reggio Emilia. Then I will point out some new ideas on a probabilistic way to combine different WSD algorithms.
This event took place on Wednesday 23 July 2008 at 11:30
In this talk I will show how disambiguation techniques can be use to improved Data Integration. In particular, I will briefly illustrate how performing the disambiguation of source elements can supply some useful relationships for the integration process. I will show the CWSD algorithm (Combined Word Sense Disambiguation) we have developed at the DBGROUP at the University of Modena and Reggio Emilia. Then I will point out some new ideas on a probabilistic way to combine different WSD algorithms.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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