Enabling Remote Activity (ERA) -an introduction and an update
This event took place on Wednesday 17 September 2008 at 11:30
Mark Gaved
A general talk about the Enabling Remote Activity (ERA) project, no previous knowledge required.
We will introduce the ERA project- originally a request in 2006 from Earth and Environmental Sciences to help support a mobility impaired student participate in a geology summer school for the 'Ancient Mountains' (SXR339) course. We have developed a mobile, rapidly deployed network system to enable remote communication and transfer of video and still digital images between students at a base location and participants in the field. For this presentation we'll provide a general introduction and discuss some of the teaching and technical challenges. We will focus on this year's outing, teaching two students for a week each in the Scottish Highlands.
This event took place on Wednesday 17 September 2008 at 11:30
A general talk about the Enabling Remote Activity (ERA) project, no previous knowledge required.
We will introduce the ERA project- originally a request in 2006 from Earth and Environmental Sciences to help support a mobility impaired student participate in a geology summer school for the 'Ancient Mountains' (SXR339) course. We have developed a mobile, rapidly deployed network system to enable remote communication and transfer of video and still digital images between students at a base location and participants in the field. For this presentation we'll provide a general introduction and discuss some of the teaching and technical challenges. We will focus on this year's outing, teaching two students for a week each in the Scottish Highlands.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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