Semantic Business Process Analysis
This event took place on Wednesday 20 May 2009 at 11:30
Dr. Carlos Pedrinaci Knowledge Media Institute
Business Process Management (BPM) aims to support the whole life-cycle necessary to deploy and maintain business processes within organisations. An important step of the BPM life-cycle is the analysis of the processes deployed in companies. However, the degree of automation currently achieved cannot support the level of adaptation required by businesses. In this talk I will present the experience gained in the course of the EU project SUPER in applying semantic technologies to enhancing existing techniques in Business Process Analysis. In particular I will describe the main ontologies that we have defined to this end and I will introduce some of the different analysis techniques and applications that we have developed.
This event took place on Wednesday 20 May 2009 at 11:30
Business Process Management (BPM) aims to support the whole life-cycle necessary to deploy and maintain business processes within organisations. An important step of the BPM life-cycle is the analysis of the processes deployed in companies. However, the degree of automation currently achieved cannot support the level of adaptation required by businesses. In this talk I will present the experience gained in the course of the EU project SUPER in applying semantic technologies to enhancing existing techniques in Business Process Analysis. In particular I will describe the main ontologies that we have defined to this end and I will introduce some of the different analysis techniques and applications that we have developed.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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