KMi Seminars
The FlashMeeting Project: an Update
This event took place on Wednesday 01 April 2009 at 11:30

 
Dr. Kevin Quick KMi, The Open University

Flashmeeting is a desktop video conferencing tool developed entirely within KMi and which is now unbelievably nearly 5 years old! During this time it has proved an invaluable tool for many people e.g. for project meetings and particularly EU project meetings, within schools, presentations and collaborative learning/team working activities etc. In addition to the success with clients, the vast quantity of data generated from these meetings has provided a rich source of material for our academic research. Flashmeeting is a continuously developing tool, and many new and powerful features have been added in recent times. The seminar will aim to introduce Flashmeeting to those who may not yet have discovered it, and to further describe and demonstrate some of the newer features that existing users may not be aware of. The seminar will also touch on some of the tool's commercial and research directions.

http://www.flashmeeting.com

 
KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.