The SLOODLE Virtual World Learning Environment
This event took place on Monday 30 November 2009 at 14:30
Dr. Daniel Livingstone University of West Scotland
In this presentation, Daniel Livingstone will outline the open-source SLOODLE project. SLOODLE integrates two very distinct learning environments – Second Life and Moodle. SLOODLE hopes to build on the distinct strengths of both while also supporting a range of teaching and learning activities in the visually and socially rich 3D environment through back-end integration with the Moodle VLE. As Moodle provides a range of tools which tutors can adopt and adapt to suit their own classes, so too does SLOODLE – a range which is continually under development based on feedback from the SLOODLE community itself. The presentation will include an overview of the concepts driving SLOODLE, the history of the project and current and recent developments, including examples of how SLOODLE has been used to support tutors and learners around the world. Daniel will conclude with a brief review of open research questions and directions relating to virtual world learning environments.
There will also be an opportunity to discuss current virtual worlds activity and ideas for further use of virtual worlds at the OU with colleagues, including Anna Peachey, Greg Withnail and Kevin Mayles from the LIO Virtual Worlds project.
Tea and coffee will be provided. Please email learning-innovation@open.ac.uk if you are attending so we can cater for you.
This event took place on Monday 30 November 2009 at 14:30
In this presentation, Daniel Livingstone will outline the open-source SLOODLE project. SLOODLE integrates two very distinct learning environments – Second Life and Moodle. SLOODLE hopes to build on the distinct strengths of both while also supporting a range of teaching and learning activities in the visually and socially rich 3D environment through back-end integration with the Moodle VLE. As Moodle provides a range of tools which tutors can adopt and adapt to suit their own classes, so too does SLOODLE – a range which is continually under development based on feedback from the SLOODLE community itself. The presentation will include an overview of the concepts driving SLOODLE, the history of the project and current and recent developments, including examples of how SLOODLE has been used to support tutors and learners around the world. Daniel will conclude with a brief review of open research questions and directions relating to virtual world learning environments.
There will also be an opportunity to discuss current virtual worlds activity and ideas for further use of virtual worlds at the OU with colleagues, including Anna Peachey, Greg Withnail and Kevin Mayles from the LIO Virtual Worlds project.
Tea and coffee will be provided. Please email learning-innovation@open.ac.uk if you are attending so we can cater for you.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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