KMi Seminars
Exploring the research world
This event took place on Wednesday 23 June 2010 at 11:30

 
Bram Vandeputte Hypermedia and Databases (HMDB) unit, Katholieke Universiteit Leuven

In this short talk I will give an overview on ideas for using new technologies such as multi touch, tabletops and more to assist researchers in various tasks. We think of it as a research suite, where we go from very small devices and displays, such as a research pod and research pad, to extremely large displays, such as research on a tabletop, wall projections or even a projection dome. Specifically in this talk I will give an example of a researchpod app and a tabletop app. More! is a mobile application that has been developed for getting more information of a researcher during a presentation at a conference. This information includes all the papers, various contact information and even the slides of the presentation currently going on. Science table, a tabletop vizualisation, is a first attempt of providing easy access to publication data in a research field by showing connections between papers and its authors in various ways.

 
KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.