KMi Seminars
Computing for Human Experience
This event took place on Friday 10 September 2010 at 11:30

 
Amit Sheth Kno.e.sis, Wright State University

Today, systems, devices, sensors, data and human participation enable something more than a “human instructs machine” paradigm. Traditionally, we had to artificially simplify the complexity and richness of the real world to constrained computer models and languages for more efficient computation. Now, mobile and fixed sensors as well as human-in-the-loop sensing, social computing and ubiquitous Web access work in concert to enrich interactions, information sharing and collective intelligence. Increasingly intelligent systems and participatory sensing capture observations that can be contextually integrated and enhanced to create awareness of events and situations— they not only deal with documents or entities but also support situational awareness by incorporating thematic (“what”), temporal (“when”), spatial (”where”), causal (“why”) and other relationships between objects and events. This positions us for what we call an era of “computing for human experience” (CHE) that supports a seamless interaction between the physical world and the cyber world, which encompass integrated capabilities in sensing, perceiving and recognizing the physical world (e.g., in extending sensory engagement with environments and narrowing the gaps between the real world and computing). It also uses “humans as sensors” of intensions and emotions, historical facts or background knowledge and community generated knowledge or collective intelligence. Semantic (Web) techniques and technologies (annotations, conceptual models/ontologies and reasoning) play a central role in important tasks such as building context, integrating online and offline interactions, and help enhance human experience with focus on natural activities while relegating explicit computing and communication activities to background.

In this talk we will give a brief background of Kno.e.sis and discuss instances of semantics-empowered services computing, social networking and sensor Web that point to early capabilities towards CHE. An article in IEEE Internet Computing provides further information: http://bit.ly/HumanExperience

 
KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.