Rewiring the web with Mozilla Add-ons SDK
This event took place on Wednesday 17 November 2010 at 11:30
Laurian Gridinoc Talis
In the first part I will present the motivation behind the Jetpack Prototype, highlight the achievements of the Jetpack for Learning Design Challenge, the reasons behind the Jetpack “Reboot” into Jetpack SDK (Mozilla Add-ons SDK). Then I will demonstrate how to build extensions with the SDK and with the Add-ons Builder; the demo will consist in two applications: a simple interaction with a remote service to illustrate how to create one, and a more complex one that will illustrate what is doable with the SDK. In the end I will discuss MUPPLE and its migration to the new SDK.
This event took place on Wednesday 17 November 2010 at 11:30
In the first part I will present the motivation behind the Jetpack Prototype, highlight the achievements of the Jetpack for Learning Design Challenge, the reasons behind the Jetpack “Reboot” into Jetpack SDK (Mozilla Add-ons SDK). Then I will demonstrate how to build extensions with the SDK and with the Add-ons Builder; the demo will consist in two applications: a simple interaction with a remote service to illustrate how to create one, and a more complex one that will illustrate what is doable with the SDK. In the end I will discuss MUPPLE and its migration to the new SDK.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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