MUP/PLE lecture series
This event took place on Tuesday 03 May 2011 at 14:00
Ivan Zuzak School of Electrical Engineering and Computing, University of Zagreb, Croatia
Inter-widget communication is one of the foundations for achieving flexibility and interactivity in widget-based environments, and therefore in MUP/PLEs. In this talk, systems for inter-widget communication in Web applications will be discussed. A software architectural approach is used to provide a practical design space for describing properties of and requirements for inter-widget communication. This design space is then used for describing several existing inter-widget communication systems, together with results of a broad analysis of the inter-widget communication ecosystem.
Join the MUPPLE group on TELeurope to get updates about the lecture
series and to discuss with the lecturers:
http://www.teleurope.eu/pg/groups/681/mupple/
This event took place on Tuesday 03 May 2011 at 14:00
Inter-widget communication is one of the foundations for achieving flexibility and interactivity in widget-based environments, and therefore in MUP/PLEs. In this talk, systems for inter-widget communication in Web applications will be discussed. A software architectural approach is used to provide a practical design space for describing properties of and requirements for inter-widget communication. This design space is then used for describing several existing inter-widget communication systems, together with results of a broad analysis of the inter-widget communication ecosystem.
Join the MUPPLE group on TELeurope to get updates about the lecture
series and to discuss with the lecturers:
http://www.teleurope.eu/pg/groups/681/mupple/
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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