MUP/PLE lecture series
This event took place on Tuesday 10 May 2011 at 14:00
Scott Wilson Institute for Educational Cybernetics, University of Bolton
Smartphones, tablets, set-top boxes, in-car systems, games consoles, interactive whiteboards: the range and sophistication of Internet-enabled devices that users are working and learning with has expanded dramatically in recent years, and when discussing personal and institutional technologies we now mean a whole range of form factors and features, some of which did not exist in usable form only 5 years ago.
However we've also seen a convergence of the types of capabilities these devices bring to users, and in particular how a strong role is emerging for web standards like HTML5 in creating the next generation of software applications for all kinds of platforms.
In this talk we'll look at the roadmap for flexible applications (widgets) based on current and planned work in W3C, and explore some of the challenges that have emerged in current projects for using widget technologies to deliver compelling mashups that take advantage of the features offered by today's - and future - devices.
This event took place on Tuesday 10 May 2011 at 14:00
Smartphones, tablets, set-top boxes, in-car systems, games consoles, interactive whiteboards: the range and sophistication of Internet-enabled devices that users are working and learning with has expanded dramatically in recent years, and when discussing personal and institutional technologies we now mean a whole range of form factors and features, some of which did not exist in usable form only 5 years ago.
However we've also seen a convergence of the types of capabilities these devices bring to users, and in particular how a strong role is emerging for web standards like HTML5 in creating the next generation of software applications for all kinds of platforms.
In this talk we'll look at the roadmap for flexible applications (widgets) based on current and planned work in W3C, and explore some of the challenges that have emerged in current projects for using widget technologies to deliver compelling mashups that take advantage of the features offered by today's - and future - devices.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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