KMi Seminars
MUP/PLE lecture series
This event took place on Tuesday 07 June 2011 at 14:00

 
Traian Rebedea “Politehnica” University of Bucharest

In most educational scenarios, the learners that use online discussions such as instant messaging and discussion forums never receive feedback for their conversations, especially due to the fact that such an analysis is very difficult and time consuming for tutors. This is the main problem that PolyCAFe is addressing by providing automatic feedback to learners and by supporting tutors in the analysis of their students’ multi-party online discussions.

PolyCAFe produces various kinds of information about discussions in chats and forums, both quantitative and qualitative, such as metrics (e.g. the relative importance of each utterance, learner grades both globally and for particular features like the involvement in the collaboration), and content analysis results (such as the coverage of the key concepts to be discussed and the discourse threads). PolyCAFe also provides visual feedback about the interactions and the social participation. The visualization of the conversations is interactive; that means the learners and tutors may explore different perspectives and discussion threads, they may view implicit links discovered by the system between utterances or posts and they may see the threading of using different concepts.

 
KMi Seminars
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.