KMi Seminars
MUP/PLE lecture series
This event took place on Thursday 23 June 2011 at 14:00

 
Hendrik Drachsler Open University in the Netherlands

Technology-enhanced learning aims to design, develop and test socio-technical innovations that will support and enhance learning practices and knowledge sharing of individuals and organizations. It is therefore an application domain that generally covers technologies that support all forms of teaching and learning activities. With the increasing use of Learning Management Systems, Personal Learning Environments, and Data Mashups the TEL field, became a promising application area for information retrieval technologies and Recommender Systems to suggest most suitable learning content or peers to learners. The renewed interest in information retrieval technologies in TEL reveals itself through an increasing number of scientific events and publications combined under the research term Learning Analytics. Learning Analytics has the potential for new insights into learning processes by making so far invisible patterns in the educational data visible to researchers and develop new services for educational practice.
This lecture attempts to provide an introduction to Recommender Systems for TEL, as well as to highlight their particularities compared to recommender systems for other application domains. Finally, it will outline the latest developments of Recommender Systems in the area of Learning Analytics.

 
KMi Seminars
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.