This event took place on Wednesday 13 March 2013 at 11:30
Dr. Jose Manuel Gomez-Perez Intelligent Software Components (iSOCO)
The digital universe is booming, especially in terms of the amount of
metadata and user-generated data available. This raises serious data
management challenges, including the identification, amongst all such
data, of the particular data pieces relevant to a specific purpose and
the observation of the lifecycle of those data entities. Finer grain
challenges include evolution and versioning and the impact that change
and non availability of resources may have on depending applications,
causing decay and eventually malfunction. In this talk, we focus on
these challenges with special emphasis on the preservation and reuse
of scientific workflows in data-intensive research. We introduce the
concept of workflow-centric Research Object (RO) as the means to
identify and structure the relevant resources for the execution of
workflows and to ensure the replicability of their results, addressing
data as first-class citizens. We also analyze the main reasons for
workflow (and therefore RO) decay in this particular domain and
propose methods and tools for its prevention. Finally, we reflect on
the lessons learnt and the potential use of these concepts in other
data-intensive domains.
ManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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