Ontological Engineering
This event took place on Monday 19 January 2004 at 13:00
Dr Aldo Gangemi
The development of precise, easily sharable domain ontologies and the analysis of existing ones are known time-consuming activities in ontological engineering. The talk will introduce some principles to design "core" ontologies that catch the basic commitments in a domain of interest. These principles can be combined into "ontology design patterns" in order to build an ontology from scratch, and to analyse or to integrate existing ones. A design pattern is illustrated that builds upon DOLCE foundational ontology and some extensions that help representing contexts and situations. Applications in several domains (biomedical, legal, services, fishery, etc.) are sketched.
Download PowerPoint Presentation (512k ZIP file)
This event took place on Monday 19 January 2004 at 13:00
Dr Aldo Gangemi
The development of precise, easily sharable domain ontologies and the analysis of existing ones are known time-consuming activities in ontological engineering. The talk will introduce some principles to design "core" ontologies that catch the basic commitments in a domain of interest. These principles can be combined into "ontology design patterns" in order to build an ontology from scratch, and to analyse or to integrate existing ones. A design pattern is illustrated that builds upon DOLCE foundational ontology and some extensions that help representing contexts and situations. Applications in several domains (biomedical, legal, services, fishery, etc.) are sketched.
Download PowerPoint Presentation (512k ZIP file)
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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