Scholarly Hypertext
This event took place on Wednesday 11 August 2004 at 10:00
Dr Simon Buckingham Shum
This talk is a recorded introduction by Simon Buckingham Shum, Hypertexts Programme Chair to the ACM Hypertext 2004, for the panel on Scholarly Hypertext, held August 9-13, 2004, Santa Cruz. It sets the context for the panel discussion on the HT'04 conference's radical experiment in soliciting and publishing hypertext research contributions as hypertexts, before inviting the panellists to reflect on the experiment and envision future developments. The original HT'04 call for hypertext submissions can be viewed here.
This event took place on Wednesday 11 August 2004 at 10:00
This talk is a recorded introduction by Simon Buckingham Shum, Hypertexts Programme Chair to the ACM Hypertext 2004, for the panel on Scholarly Hypertext, held August 9-13, 2004, Santa Cruz. It sets the context for the panel discussion on the HT'04 conference's radical experiment in soliciting and publishing hypertext research contributions as hypertexts, before inviting the panellists to reflect on the experiment and envision future developments. The original HT'04 call for hypertext submissions can be viewed here.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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