KMi Seminars
Learning Web Service Ontologies: Two Extraction Methods and their Evaluation
This event took place on Monday 11 October 2004 at 12:30

 
Dr. Marta Sabou KMi, The Open University

The promise of Semantic Web Services, that of automatic discovery and configuration of semantically described web services, depends on the existence of high quality ontologies that describe the domains of web services as well as their main functionalities. While only few ontologies designed for web service description exist, building such ontologies is time consuming and difficult.

To address this problem, we have built two semi-automatic methods for extracting web service ontologies from textual sources attached to web services (or their underlying implementations). The first method uses extraction patterns applied on the output of a Part Of Speech Tagger, also called surface patterns. The second method relies on deeper linguistic analysis, by employing a dependency checker. This allows writing more complex extraction patterns (called syntactic patterns) and therefore identifying more ontological elements (subsumption hierarchy, meronymy) than with the first method. The talk will describe these extraction methods and their evaluation in two real-life case studies.

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KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.