KMi Seminars
The Discreet Charm of Meta
This event took place on Friday 22 October 2004 at 10:00

 
Dr. Frank Nack CWI, Amsterdam, The Netherlands

In dynamic environments, such as web-based cultural heritage sites, where neither the individual user requirements nor the requested material can be predicted in advance, an automated presentation generation process is required. For that, however, the system relies on semantic, episodic, and technical representation structures that provide full experience to the user by means of montage. Such constructivistic needs of new media require more than characterizing audio-visual information on a perceptual level using objective measurements, such as those based on image or sound processing or pattern recognition. These retrospective technologies understand media rather from the point of view of automatically index multimedia information.

Though machine-generated metadata is cheap to produce, it is insufficient because it s exclusively organized around the media structures? sensory surfaces that is, the physical features of an image, or video, or audio stream. There is lots of evidence, however, that a great deal of required annotation can be provided by manual labour. In this talk we investigate the notion of individual and purpose-driven audio-visual media annotation during the production process. The aim is to make use of human activity to extract the significant syntactic, semantic and semiotic aspects of the media content as well as the related process, which then can be transformed into formal descriptions. The resulting descriptions form a conceptual information space, in which authors are semantically supported in their creative efforts to generate, manipulate, and exchange information. The approach is demonstrated with examples mainly taken from encyclopaedic spaces from domains such as of theory, history, and anthropology of film or cultural heritage, as provided by museums for the fine arts.

 
KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.