1st Symposium on Interoperability Issues in Semantic Web Sites
This event took place on Monday 07 February 2005 at 09:00
Prof. Enrico Motta KMi, The Open University, UK
This workshop was the first in what is hoped to become a series of regular meetings aiming to make a significant push towards "the second generation Web" (as Semantic Web is also known). An initial goal is to achieve interoperability among so-far separate semantically enriched web sites and portals from the participating institutions, thus achieving a "network effect" for web-accessible knowledge repositories.
Related Links:
Replays are available for the following specific sessions:
This event took place on Monday 07 February 2005 at 09:00
This workshop was the first in what is hoped to become a series of regular meetings aiming to make a significant push towards "the second generation Web" (as Semantic Web is also known). An initial goal is to achieve interoperability among so-far separate semantically enriched web sites and portals from the participating institutions, thus achieving a "network effect" for web-accessible knowledge repositories.
Related Links:
- SWOP - Workshop on Semantic Web Interoperability
- University of Karlsruhe Semantic portal (SEAL)
- MINDSWAP Maryland semantic technologies (SWOOP, PhotoStuff)
- Vrije Universiteit's social network (FLINK)
- KMi semantic technologies (AquaLog, Magpie, eSpotter)
- University of Southampton semantic on the GRID (myTea)
- DERI Galway semantic stores (YARS, foafRealm)
- UPM Semantic Framework (WebODE application)
Replays are available for the following specific sessions:
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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