e-PhDs:
This event took place on Friday 11 February 2005 at 14:00
Prof. Wendy Stainton Rogers
Event Homepage
Welcome to the launch page for attending this hybrid physical/virtual event online.
As a 'virtual participant' you will be using some of the e-PhD tools developed at the Open University's Knowledge Media Institute, which we will be discussing on the day.
These will enable you to:
Check your setup
Venue
Knowledge Media Institute, The Open University, (Level 4, Berrill Building), Walton Hall, Milton Keynes, MK7 6AA, UK [Maps]
Programme
This event took place on Friday 11 February 2005 at 14:00
Event Homepage
Welcome to the launch page for attending this hybrid physical/virtual event online.
As a 'virtual participant' you will be using some of the e-PhD tools developed at the Open University's Knowledge Media Institute, which we will be discussing on the day.
These will enable you to:
- receive the live webcast of the event with audio, video, slides and live demos of e-PhD tools
- have a visual presence at the event with a lo-fi video image of yourself displayed to other virtual participants, and in the venue for co-located participants to see
- post comments and questions to the event during discussion feedback sessions
Check your setup
Venue
Knowledge Media Institute, The Open University, (Level 4, Berrill Building), Walton Hall, Milton Keynes, MK7 6AA, UK [Maps]
Programme
- 13:00 - 14:00 Lunch
- 14:00 - 17:00 Workshop
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
Check out these Hot Social Software Projects:
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Check out these Hot Social Software Technologies:
List all Social Software Technologies
List all Social Software Projects
Check out these Hot Social Software Technologies:
List all Social Software Technologies

