Three Aspects of Requirements Engineering
This event took place on Tuesday 11 October 2005 at 12:00
Prof. Michael Jackson Department of Computing, The Open University, UK
In this talk I shall briefly remind the participants of the basic context of requirements engineering, and then discuss three particular aspects. One is the span of a requirement: that is, how far the subject matter of one requirement extends in space or time. Another is the relationship between modelling and reality. A major part of the difficulty of building satisfactory software-intensive systems resides here. The third is the well- known principle 'divide and rule', and the conditions for its successful application.
Download powerpoint presentation (336kb ZIP file)
This seminar is part of a series for the READ Group, in Maths and Computing and is to be used on a forthcoming course M883.
This event took place on Tuesday 11 October 2005 at 12:00
In this talk I shall briefly remind the participants of the basic context of requirements engineering, and then discuss three particular aspects. One is the span of a requirement: that is, how far the subject matter of one requirement extends in space or time. Another is the relationship between modelling and reality. A major part of the difficulty of building satisfactory software-intensive systems resides here. The third is the well- known principle 'divide and rule', and the conditions for its successful application.
Download powerpoint presentation (336kb ZIP file)
This seminar is part of a series for the READ Group, in Maths and Computing and is to be used on a forthcoming course M883.
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
Check out these Hot Social Software Projects:
List all Social Software Projects
Check out these Hot Social Software Technologies:
List all Social Software Technologies
List all Social Software Projects
Check out these Hot Social Software Technologies:
List all Social Software Technologies



