From Digital Libraries to Educational Cyberinfrastructure
This event took place on Thursday 13 October 2005 at 13:00
Tamara Sumner Center for LifeLong Learning and Design, University of Colorado at Boulder, USA
Over the past decade, there have been a series of reports documenting problems and challenges facing science education across the United States, ranging from lack of student interest in science and science careers, teachers' lack of scientific content knowledge, to lack of engaging, inquiry-oriented materials. Recent news articles on science curriculum changes suggest that the UK faces similar challenges. One response to these problems in the US is the emergence of a national digital library agenda concerned with designing distributed library networks to support science, engineering, technology, and mathematics education, in formal and informal settings, at all educational levels. As these efforts have matured, their emphasis has shifted from simply providing teachers and learners with access to materials, to providing computational infrastructure, content, and services (i.e., educational cyberinfrastructure) that support the cost-effective development of learning environments. In this talk, depending upon time and the interests of the audience, we will:
This event took place on Thursday 13 October 2005 at 13:00
Over the past decade, there have been a series of reports documenting problems and challenges facing science education across the United States, ranging from lack of student interest in science and science careers, teachers' lack of scientific content knowledge, to lack of engaging, inquiry-oriented materials. Recent news articles on science curriculum changes suggest that the UK faces similar challenges. One response to these problems in the US is the emergence of a national digital library agenda concerned with designing distributed library networks to support science, engineering, technology, and mathematics education, in formal and informal settings, at all educational levels. As these efforts have matured, their emphasis has shifted from simply providing teachers and learners with access to materials, to providing computational infrastructure, content, and services (i.e., educational cyberinfrastructure) that support the cost-effective development of learning environments. In this talk, depending upon time and the interests of the audience, we will:
- Provide a brief overview of US national digital library efforts
- Present the Contextualization Services Architecture, which is the conceptual framework we are using to guide the development of content-rich, adaptive learning environments powered by digital libraries; that is, our approach to educational cyberinfrastructure
- Describe a concrete example of educational cyberinfrastructure, the Strand Map Service, which offers a programmatic web service protocol that can be used within learning environments and library interfaces to dynamically generate concept-browsing interfaces
- Discuss our efforts to embed educational concerns and educational cyberinfrastructure within emerging eScience projects and networks, and some of the challenges we have faced
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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