KMi Seminars
Innovative Information and Knowledge Infrastructures
This event took place on Wednesday 07 December 2005 at 12:30

 
Wolfgang Nejdl Learning Lab Lower Saxony [L3S], University of Hannover, Germany

L3S research focuses on three key enablers for the European Information Society, namely Knowledge, Information and Learning, and combines this with a strong commitment to service to its affiliated universities in the field of eLearning. The first part of the talk will review my project background in this context and highlight some of the projects currently running at L3S under my supervision.

The second part focuses on "Personal Information Management" as guiding theme for several of these projects. Personal information management infrastructures provide advanced functionalities for accessing information from institutional repositories / digital libraries as well as personal collections, and facilitate knowledge sharing and exchange in work and learning contexts. Federated and peer-to-peer infrastructures, integrated search on metadata and full-text collections, and advanced personalization and ranking algorithms play an important role in this context.

Download PDF of presentation (2.5Mb ZIP file)

 
KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.