KMi Seminars
Ubiquitous Computing: A Research Grand Challenge
This event took place on Thursday 02 March 2006 at 12:30

 
Prof. Morris Sloman Department of Computing, Imperial College London

Pervasive or ubiquitous computing systems consist of large numbers of 'invisible' computers embedded into the environment which may interact with mobile users or form intelligent networks for sensing environmental conditions. Users will experience this world through a wide variety of devices, some they will wear (e.g medical monitoring systems), some they will carry (e.g. personal communicators that integrate mobile phones and PDAs), and some that are implanted in the vehicles they use (e.g car information systems). This heterogeneous collection of devices will interact with intelligent sensors and actuators embedded in our homes, offices, transportation systems to form an intelligent pervasive environment which aids normal activities related to work, education, entertainment or healthcare.

This talk will discuss some of the research issues related to security, management and theory identified as a 'Grand Challenge'.

About the Speaker:

Professor Morris Sloman is Director of Research and Deputy Head of Department in the Department of Computing, Imperial College London. He chairs the Ubiquitous Computing Grand Challenge and is involved in a number of EPSRC (including UK-UbiNet)and DTI funded projects on ubiquitous computing

Download PowerPoint presentation (6.2Mb ZIP file)

 
KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

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Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.