KMi Seminars
Using the Semantic Web as Background Knowledge for Ontology Mapping
This event took place on Wednesday 15 November 2006 at 12:15

 
Dr. Marta Sabou KMi, The Open University

While current approaches to ontology mapping produce good results by mainly relying on label and structure based similarity measures, there are several cases in which they fail to discover important mappings. In this paper we describe a novel approach to ontology mapping, which is able to avoid this limitation by using background knowledge. Existing approaches relying on background knowledge typically have one or both of two key limitations: 1) they rely on a manually selected reference ontology; 2) they suffer from the noise introduced by the use of semi-structured sources, such as text corpora. Our technique circumvents these limitations by exploiting the increasing amount of semantic
resources available online. As a result, there is no need either
for a manually selected reference ontology (the relevant ontologies are dynamically selected from an online ontology repository), or for transforming background knowledge in an ontological form. The promising results from experiments on two real life thesauri indicate both that our approach has a high precision and also that it can find mappings, which are typically missed by existing approaches.

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KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.