KMi Seminars
Uncertainty Handling in the Context of Ontology Mapping for Question-Answering
This event took place on Wednesday 17 January 2007 at 11:30

 
Miklos Nagy KMi, The Open University

The combination of different similarity methods in the current ontology mapping approaches can considerably increase the quality of the mappings however uncertainty caused by incomplete or inconsistent data has received relatively little attention in the ontology mapping community. This paper describes a framework for integrating similarity measures and Dempster-Shafer belief functions for ontology mapping in the context of multi agent ontology mapping. Our novel approach describes how to incorporate uncertainty which is inherent to the ontology mapping process, and utilize the Dempster-Shafer model for dealing with incomplete and uncertain information produced during the mapping and combination in order to improve the correctness of the mapping. Our main objective was to assess how applying the belief function can improve correctness of the ontology mapping through combining the similarities which were originally created by both syntactic and semantic similarity algorithms. We have participated and carried out experiments with the data sets of the Ontology Alignment Evaluation Initiative 2006 which served as a test bed to assess both the strong and weak points of our system. The experiments confirm that our algorithm performs well with both concept and property names.

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KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.