KMi Seminars
A Study of Knowledge Management Practices in Selected Industries in India
This event took place on Thursday 15 March 2007 at 14:00

Dr. Parag Sanghani AESPG Institute of Business Management Ahmedabad, India

As markets shift, uncertainty dominates, technologies proliferate, competitors multiply and products and services become obsolete, successful companies are characterised by their ability to consistently create, disseminate and use new knowledge. With the rising importance of knowledge in the recent times, knowledge management has gained worldwide attention. Several developments like globalisation, advances in ICT, and a knowledge-centric view of the organisation led to this recognition and popularity (Prusak, 2001). Organisations have recognised that KM is a source of competitiveness and there is proliferation of knowledge-based products and services.

With increase in information technology usage, many organisations have started KM initiatives in India. Some of Indian IT majors are winning few prestigious knowledge management awards like MAKE awards for better management of knowledge. This presentation highlights KM in the Indian context. The presentation offers an overview about knowledge management research carried out by Dr. Sanghani and shows a framework developed by him for KM technology tool selection.

 
KMi Seminars Event | SSSW 2013, The 10th Summer School on Ontology Engineering and the Semantic Web Journal | 25 years of knowledge acquisition
 

Social Software is...


Social Software
Social Software can be thought of as "software which extends, or derives added value from, human social behaviour - message boards, musical taste-sharing, photo-sharing, instant messaging, mailing lists, social networking."

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.