Supporting Context-Awareness and Standards Interoperability in e-Learning
This event took place on Wednesday 14 March 2007 at 11:30
Alessio Gugliotta KMi, The Open University
Current technologies aimed at supporting learning goals primarily follow a data and metadata-centric paradigm aimed at providing the learner with appropriate learning content packages containing the learning process description as well as the learning resources. Whereas process metadata is usually based on a specific standard specification? like ADL SCORM or the IMS Learning Design standard ? the used learning data is specific to specific learning contexts. The allocation of learning resources ? data or services - usually is done manually at design-time of a content package. Therefore, a content package cannot consider the actual learning context since this is only known at runtime of a package respectively the learning process. These facts limit the reusability of a specific content package across different standards and contexts. To overcome these issues, this paper describes an innovative semantic web service-based approach aimed at changing this data- and metadata-based paradigm to a context-adaptive service-oriented approach following the idea of a dynamic allocation of data and services at runtime of a specific learning process. This approach enables a dynamic adaptation to specific learner needs and objectives and supports the development of abstract semantic process models which are re-usable across different contexts and metadata standards. To illustrate the application of our approach and to prove its feasibility, a prototypical application based on an initial use case scenario is provided.
Download PDF presentation slides (zip format, 195kb)
This event took place on Wednesday 14 March 2007 at 11:30
Current technologies aimed at supporting learning goals primarily follow a data and metadata-centric paradigm aimed at providing the learner with appropriate learning content packages containing the learning process description as well as the learning resources. Whereas process metadata is usually based on a specific standard specification? like ADL SCORM or the IMS Learning Design standard ? the used learning data is specific to specific learning contexts. The allocation of learning resources ? data or services - usually is done manually at design-time of a content package. Therefore, a content package cannot consider the actual learning context since this is only known at runtime of a package respectively the learning process. These facts limit the reusability of a specific content package across different standards and contexts. To overcome these issues, this paper describes an innovative semantic web service-based approach aimed at changing this data- and metadata-based paradigm to a context-adaptive service-oriented approach following the idea of a dynamic allocation of data and services at runtime of a specific learning process. This approach enables a dynamic adaptation to specific learner needs and objectives and supports the development of abstract semantic process models which are re-usable across different contexts and metadata standards. To illustrate the application of our approach and to prove its feasibility, a prototypical application based on an initial use case scenario is provided.
Download PDF presentation slides (zip format, 195kb)
Future Internet
KnowledgeManagementMultimedia &
Information SystemsNarrative
HypermediaNew Media SystemsSemantic Web &
Knowledge ServicesSocial Software
Social Software is...

Interacting with other people not only forms the core of human social and psychological experience, but also lies at the centre of what makes the internet such a rich, powerful and exciting collection of knowledge media. We are especially interested in what happens when such interactions take place on a very large scale -- not only because we work regularly with tens of thousands of distance learners at the Open University, but also because it is evident that being part of a crowd in real life possesses a certain 'buzz' of its own, and poses a natural challenge. Different nuances emerge in different user contexts, so we choose to investigate the contexts of work, learning and play to better understand the trade-offs involved in designing effective large-scale social software for multiple purposes.
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