Paul Hogan's profile document
Description for Paul Hogan
Paul Hogan
Paul Hogan
Paul
Hogan
Mobile Applications Developer
I have worked for The Open University since 1983, the first 25 years being at Distribution.
In 2008 I moved to KMi as Mobile Applications Developer tasked with developing concept applications to run on IOS devices with the aim to demonstrate to faculties the use mobile technology can play in an educational environment.
In early 2010 I visited the Masaya volcano in Nicaragua accompanying a team of OU scientists / researchers in collaboration with EarthWatch to proof test an IOS mobile data collection app.
In 2012 I returned to my home unit but have since returned to KMi in August 2014 to take up the role again of Mobile Application Developer primarily focusing on the use of Augmented Reality (AR) and exploring smart glass technology such as Google Glass and other wearable technology.
I have developed two AR applications released to the app stores, OU Alive and OU Hunt and am finalising a further two applications that will be used in mainstream student module material for E117 and SK299 that will also be released to the app stores as well as Windows and Mac OSX versions for desktop use.
The Open University account for Paul Hogan
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Paul Hogan's membership at KMi
Paul Hogan's participation in Mobile Applications
Mobile Applications
Mobile Applications
Applications to explore the use of mobile devices in a learning environment
The Knowledge Media Institute are currently developing demonstration / prototype mobile applications to explore the use of mobile devices in the learning environment.
In the first instance these applications will be developed for the Apple iPhone and iPod Touch but the aim is to port them to other mobile platforms such as Microsoft Windows Mobile and Android based devices. It is also possible that Symbian devices may also be included.
Paul Hogan's participation in TELL-ME
TELL-ME
TELL-ME
2012-11-01
2015-10-31
Technology Enhanced Learning Livinglab for Manufacturing Environments
TELL-ME reinvents learning technology for human-centred and service-oriented manufacturing workplaces in small and medium enterprises.
Innovation and technological advances in the manufacturing sector are often led by large, multinational companies � leaving small and medium enterprises (SMEs) struggling to keep pace.
At the same time, more people in manufacturing work in SMEs (about 2/3) than in large enterprises (about 1/3), thus posing a barrier to smart, sustainable, and inclusive growth.
Recognising the EU 2020 strategy, TELL-ME creates more effective means for up- and re-skilling of employees to Europe, targeting less technologically-advanced SMEs in the human-centred, service-oriented manufacturing sector.
With the manufacturing sector accounting for more than 10% of the overall workforce, TELL-ME conducts research to the benefit of a large number of European citizens.
TELL-ME will use novel knowledge media on all levels, including augmented reality glasses for experience capturing, a social business learning platform for collaborating, and business learning analytics for assessing.
TELL-ME is a consortium with ten industrial and four academic partner institutions in eight EU countries.
Paul Hogan's participation in Augmented / Virtual Reality
Augmented / Virtual Reality
Augmented / Virtual Reality
Applications that utilise AR/VR technologies
Augmented Reality blends the physical and digital environments, enabling graphics, sounds and touch feedback to be overlaid with the user’s physical world. KMI worked with colleagues in the STEM faculty, explored the potential use for Augmented Reality to support students studying human biology.
As part of the work, a sample version using the human heart had been released as an app we invited users to download it and consider for themselves how Augmented Reality, and even Virtual Reality, could support innovative pedagogic practices in the future.
Augmented Reality is a natural step towards creating fully immersive experiences in Virtual Reality.
Paul Hogan's participation in OU Go
OU Go
OU Go
OU Go has been developed for staff and visitors to locate the various campus buildings, car and cycle parking and outdoor artwork on the go. The app is designed in the Pokemon Go theme which adds some fun whilst seeking a building location and updates the users location in real time to make it easy to find the desired destination.
Along with providing users with a selection of character (avatar) choices the app displays campus in 3D allowing the user to select the building or event they seek which is then clearly displayed by a rotating OU shield or calendar icon . By switching on outdoor art, car parking and cycle parking the map will display icons that are interactive to touch and display details about the selected area of interest.
Currently the events data is entered manually but this will be automated in due course.