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Play based on Presence Awareness: Facilitating Emergent Social Behaviours Online

In this paper, we present our underlying principles for the design of technology mediated social experiences based on the presence awareness of large numbers of people. We describe our environment for spontaneous play and recreational activities online, which aims to enhance group interaction and we discuss preliminary findings from three online multiplayer game experiments.


Appeared in: The ACM CHI Workshop 'Social Learning Through Gaming' 2004, Vienna, 24-29 April 2004

ID: kmi-04-22

Date: 2004

Author(s): Yanna Vogiazou and Marc Eisenstadt

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