The topics associated to the KMi publications listed in this page were automatically generated using the CSO Classifier, a solution developed by the SKM3 team in KMi. This technology has also been adopted by Springer Nature and is used routinely by them to generate automatically the metadata for all Computer Science conference proceedings they publish.
Showing all 4 Publications linked to Christina Myers
Christina Myers 
PhD Research Student
Myers, C., Piccolo, L. and Collins, T. (2023) Democratising Digital Educational Game Design for Social Change, Journal of Learning for Development, 10, pp. 55-74
Publications related to: computer games
Publications related to: computer science
Publications related to: curricula
Publications related to: digital games
Publications related to: e-learning
Publications related to: education
Publications related to: education technology
Publications related to: educational technology
Publications related to: game design
Publications related to: game theory
Publications related to: gameplay
Publications related to: human computer interaction
Publications related to: interactive computer graphics
Publications related to: learning
Publications related to: pedagogy
Publications related to: software
Publications related to: software architecture
Publications related to: software development
Publications related to: software project
Publications related to: teaching and learning
Publications related to: videogames
Myers, C. (2021) A Framework to Democratise the Design of Educational Games on Social Issues during Game Jams
Publications related to: collaborative learning
Publications related to: computer games
Publications related to: curricula
Publications related to: digital games
Publications related to: distance education
Publications related to: e-learning
Publications related to: education
Publications related to: education technology
Publications related to: educational technology
Publications related to: game design
Publications related to: game development
Publications related to: game theory
Publications related to: gameplay
Publications related to: human computer interaction
Publications related to: interactive computer graphics
Publications related to: learning
Publications related to: on-line education
Publications related to: online systems
Publications related to: pedagogy
Publications related to: role-playing game
Publications related to: software design
Publications related to: teaching and learning
Publications related to: videogames
Myers, C., Piccolo, L. and Collins, T. (2019) Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, San Francisco
Publications related to: computer games
Publications related to: curricula
Publications related to: e-learning
Publications related to: education
Publications related to: education technology
Publications related to: educational technology
Publications related to: game design
Publications related to: game theory
Publications related to: game-based learning
Publications related to: gameplay
Publications related to: human computer interaction
Publications related to: intelligent control
Publications related to: intelligent systems
Publications related to: interactive computer graphics
Publications related to: learning
Publications related to: learning game
Publications related to: nash equilibrium
Publications related to: pedagogy
Publications related to: potential games
Publications related to: sociology
Publications related to: systems design
Publications related to: teaching and learning
Publications related to: videogames
Myers, C., Piccolo, L. and Collins, T. (2018) Co-designing Cards on Social Issues for Creating Educational Games, Demo at British HCI Conference, Belfast











Publications related to: social aspect
Myers, C.