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The topics associated to the KMi publications listed in this page were automatically generated using the CSO Classifier, a solution developed by the SKM3 team in KMi. This technology has also been adopted by Springer Nature and is used routinely by them to generate automatically the metadata for all Computer Science conference proceedings they publish.

Showing all 4 Publications linked to Christina Myers

Christina Myers Member status icon

PhD Research Student
Christina Myers Photograph

Publications | Visit External Site for Details Publications | doi 

Myers, C., Piccolo, L. and Collins, T. (2023) Democratising Digital Educational Game Design for Social Change, Journal of Learning for Development, 10, pp. 55-74

Topics: computer games

Publications related to: computer games

Myers, C.

computer science

Publications related to: computer science

Myers, C.

curricula

Publications related to: curricula

Myers, C.

digital games

Publications related to: digital games

Myers, C.

e-learning

Publications related to: e-learning

Myers, C.

education

Publications related to: education

Myers, C.

education technology

Publications related to: education technology

Myers, C.

educational technology

Publications related to: educational technology

Myers, C.

game design

Publications related to: game design

Myers, C.

game theory

Publications related to: game theory

Myers, C.

gameplay

Publications related to: gameplay

Myers, C.

human computer interaction

Publications related to: human computer interaction

Myers, C.

interactive computer graphics

Publications related to: interactive computer graphics

Myers, C.

learning

Publications related to: learning

Myers, C.

pedagogy

Publications related to: pedagogy

Myers, C.

software

Publications related to: software

Myers, C.

software architecture

Publications related to: software architecture

Myers, C.

software development

Publications related to: software development

Myers, C.

software project

Publications related to: software project

Myers, C.

teaching and learning

Publications related to: teaching and learning

Myers, C.

videogames

Publications related to: videogames

Myers, C.



Publications | Visit External Site for Details  

Myers, C. (2021) A Framework to Democratise the Design of Educational Games on Social Issues during Game Jams

Topics: collaborative learning

Publications related to: collaborative learning

Myers, C.

computer games

Publications related to: computer games

Myers, C.

curricula

Publications related to: curricula

Myers, C.

digital games

Publications related to: digital games

Myers, C.

distance education

Publications related to: distance education

Myers, C.

e-learning

Publications related to: e-learning

Myers, C.

education

Publications related to: education

Myers, C.

education technology

Publications related to: education technology

Myers, C.

educational technology

Publications related to: educational technology

Myers, C.

game design

Publications related to: game design

Myers, C.

game development

Publications related to: game development

Myers, C.

game theory

Publications related to: game theory

Myers, C.

gameplay

Publications related to: gameplay

Myers, C.

human computer interaction

Publications related to: human computer interaction

Myers, C.

interactive computer graphics

Publications related to: interactive computer graphics

Myers, C.

learning

Publications related to: learning

Myers, C.

on-line education

Publications related to: on-line education

Myers, C.

online systems

Publications related to: online systems

Myers, C.

pedagogy

Publications related to: pedagogy

Myers, C.

role-playing game

Publications related to: role-playing game

Myers, C.

software design

Publications related to: software design

Myers, C.

teaching and learning

Publications related to: teaching and learning

Myers, C.

videogames

Publications related to: videogames

Myers, C.



Publications | Visit External Site for Details  

Myers, C., Piccolo, L. and Collins, T. (2019) Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy, Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, San Francisco

Topics: computer games

Publications related to: computer games

Myers, C.

curricula

Publications related to: curricula

Myers, C.

e-learning

Publications related to: e-learning

Myers, C.

education

Publications related to: education

Myers, C.

education technology

Publications related to: education technology

Myers, C.

educational technology

Publications related to: educational technology

Myers, C.

game design

Publications related to: game design

Myers, C.

game theory

Publications related to: game theory

Myers, C.

game-based learning

Publications related to: game-based learning

Myers, C.

gameplay

Publications related to: gameplay

Myers, C.

human computer interaction

Publications related to: human computer interaction

Myers, C.

intelligent control

Publications related to: intelligent control

Myers, C.

intelligent systems

Publications related to: intelligent systems

Myers, C.

interactive computer graphics

Publications related to: interactive computer graphics

Myers, C.

learning

Publications related to: learning

Myers, C.

learning game

Publications related to: learning game

Myers, C.

nash equilibrium

Publications related to: nash equilibrium

Myers, C.

pedagogy

Publications related to: pedagogy

Myers, C.

potential games

Publications related to: potential games

Myers, C.

social aspect

Publications related to: social aspect

Myers, C.

sociology

Publications related to: sociology

Myers, C.

systems design

Publications related to: systems design

Myers, C.

teaching and learning

Publications related to: teaching and learning

Myers, C.

videogames

Publications related to: videogames

Myers, C.



 

Myers, C., Piccolo, L. and Collins, T. (2018) Co-designing Cards on Social Issues for Creating Educational Games, Demo at British HCI Conference, Belfast


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