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The topics associated to the KMi publications listed in this page were automatically generated using the CSO Classifier, a solution developed by the SKM3 team in KMi. This technology has also been adopted by Springer Nature and is used routinely by them to generate automatically the metadata for all Computer Science conference proceedings they publish.

Showing all 11 Publications linked to Yanna Vogiazou

Yanna Vogiazou Member status icon

Research Student
Yanna Vogiazou Photograph

Yanna's PhD research was focused on the notion of 'presence' in the online and wireless connected world and investigated the potential of massive multiplayer games and playful multiuser interaction based purely on 'presence' information.

Keys: multiplayer games ,presence


Publications | Download PDF  

Vogiazou, Y., Raijmakers, B., Reid, E. and Eisenstadt, M. (2007) Design for emergence: experiments with a mixed reality urban playground game, Personal and Ubiquitous Computing, 11, 1, pp. 45-58, Springer-Verlag


 

Vogiazou, Y. and Eisenstadt, M. (2005) Play based on Presence Awareness: facilitating Emergent Social Behaviours Online, International Journal of Interactive Technology and Smart Education (special issue on Social Learning Through Gaming), 2, 2, pp. 113 126, Troubador Publishing Ltd.


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Vogiazou, Y., Eisenstadt, M., Dzbor, M. and Komzak, J. (2005) From Buddyspace to CitiTag: Large scale Symbolic Presence for Community Building and Spontaneous Play, ACM Symposium on Applied Computing, Proceedings of the ACM Symposium on Applied Computing, Santa Fe, New Mexico


Publications | Visit External Site for Details  

Vogiazou, Y., Eisenstadt, M., Dzbor, M. and Komzak, J. (2005) From Buddyspace to CitiTag: Large-scale Symbolic Presence for Community Building and Spontaneous Play, Proceedings of the ACM Symposium on Applied Computing, Sante Fe, New Mexico, USA

Topics: augmented reality

Publications related to: augmented reality

Vogiazou, Y.

collaborative work

Publications related to: collaborative work

Vogiazou, Y.

computer networks

Publications related to: computer networks

Vogiazou, Y.

education

Publications related to: education

Vogiazou, Y.

groupware

Publications related to: groupware

Vogiazou, Y.

human engineering

Publications related to: human engineering

Vogiazou, Y.

learning

Publications related to: learning

Vogiazou, Y.

mixed reality

Publications related to: mixed reality

Vogiazou, Y.

radio

Publications related to: radio

Vogiazou, Y.

wireless

Publications related to: wireless

Vogiazou, Y.

wireless communications

Publications related to: wireless communications

Vogiazou, Y.



Publications | Download PDF  

Vogiazou, Y. and Eisenstadt, M. (2004) Play based on Presence Awareness: facilitating Emergent Social Behaviours Online, Workshop: Social Learning through Gaming at CHI2004, Vienna, Austria


 

Vogiazou, Y., Raijmakers, B., Clayton, B., Eisenstadt, M., Geelhoed, E., Linney, J., Quick, K., Reid, J. and Scott, P. (2004) 'You got tagged!': the city as a playground, KMi Technical report KMi TR 139


 

Quick, K. and Vogiazou, Y. (2004) CitiTag Multiplayer Infrastructure, KMi Technical report KMI TR 138


Publications | Download PDF  

Vogiazou, Y., Dzbor, M., Komzak, J. and Eisenstadt, M. (2003) BuddySpace: Large Scale Presence for Communities at Work and Play, The Role of Online Community Spaces in Shaping Virtual Community Interactions (workshop) in the International Conference on Communities and Technologies 2003, Amsterdam, the Netherlands


 

Vogiazou, Y., Dzbor, M., Komzak, J. and Eisenstadt, M. (2003) BuddySpace: Large Scale Presence for Communities at Work at Play, Workshop: Inhabiting Virtual Places at E CSCW 03, Helsinki, Finland


Publications | Download PDF  

Vogiazou, Y. and Eisenstadt, M. (2003) Presence Based Play: Towards a Design for Large Group Social Interaction, 1AD: The First International Conference on Appliance Design, Bristol, UK


 

Vogiazou, Y. and Eisenstadt, M. (2002) Presence Based Multiplayer Gaming, Computer Games and Digital Cultures Conference, Tampere, Finland Proceedings of the Computer Games and Digital Cultures Conference


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