Showing all 5 Tech Reports linked to Kevin Quick
Symmetrical support in FlashMeeting: a naturalistic study of live online peer-to-peer learning via software videoconferencing
This paper reports on a naturalistic study of peer-to-peer learning, in a live, online-video meeting context. Over a 6-month period a group of international students of animation attended 99 live, online study group events amounting to around 120 hours of live broadcast meeting time. Some meetings were very large, with up to 34 participants, but the average participation was 10 students. These events were entirely self-organized, policed and managed by the student community. Some students...read more
Heroic failures in disseminating novel e-learning technologies to corporate clients: a case study of interactive webcasting
In principle, it should be easier to disseminate novel learning concepts based in technology enhanced learning to companies. Unfortunately, many corporations seem to be extremely risk averse, and the challenges inherent in the new models seem to be very hard for them to accept. This paper uses the deployment of interactive webcasting systems to present a series of case studies of dissemination successes and failures. We will suggest that the key to successful deployment is in making critical...read more
Assisted Electronic Communication in Nursing
This Assisted Electronic Communication research project explored the potential of information technologies to change communication behaviours and facilitate improvements in health care practice and service delivery. A central concern of this work has been the impact of new technology on communication processes and structures within the nursing professions. To explore this issue, we created, administered and evaluated a core document discussion space system supported by the deployment of a...read more
ID: kmi-04-09
Date: 2004
Author(s): Peter Scott, Fiona Brooks, Kevin Quick, Maria Macintyre, Christine Rospopa
Resources:CitiTag Multiplayer Infrastructure
This report gives a technical overview of the program logic and the architecture for the CitiTag game, a wireless location based game, developed by the Knowledge Media Institute's Centre for New Media in collaboration with HP Labs' Mobile Bristol team. CitiTag is a real-time multiplayer team game, played outdoors using GPS (Global Positioning System) and handheld, PocketPCs connected to a wireless network. CitiTag aims to encourage social experiences and group play in public spaces, based on...read more
'You got tagged!': the city as a playground
This paper introduces CitiTag, a collaborative project focused on social experiences and group play in public spaces, based on the awareness of other peoples' presence, through the use of mobile technology. Cititag is a wireless location based multiplayer game inspired by the concept of playground 'tag' and motivated by the hypothesis that simple rules based on presence states can result in an enjoyable and variable social experience, stimulated by real world interaction among players and group...read more
ID: kmi-04-03
Date: 2004
Author(s): Yanna Vogiazou, Bas Raijmakers, Ben Clayton, Marc Eisenstadt, Erik Geelhoed, Jon Linney, Kevin Quick, Josephine Reid, Peter Scott
Resources: